The long awaited continuation of my Top 10 Games of 2017 is here! If you missed part one, you can find it here. I don't have a long-winded introduction this time, so let's just get to the list!
#5: Yamataï
Days of Wonder game? Check. Designer of Five Tribes? Check. Yamatai should have been everything I could desire in a game, but here it is at #5 of the year. Don't get me wrong, it's a super solid game and has some similarities to Five Tribes, but this might be my disappointment of the year. It's just...fine. The mechanics are interesting, but it borrows a bit from Five Tribes and it just feels kind of same-y.
I know you're thinking, "Scott, why is it #5 on your list then?". Good question. It's still a good game, better than Azul by my standards, but probably not better than my #7-#10. Difference? I've played this 3 or 4 times, I know it's solid, I don't know if the others hold up. They probably do, but we'll see. What I do like about this game is the different paths to victory, similar to Five Tribes. Want to focus on building? Cool. Want to focus on recruiting specialists? Cool. It offers some fun and interesting choices
I know you're thinking, "Scott, why is it #5 on your list then?". Good question. It's still a good game, better than Azul by my standards, but probably not better than my #7-#10. Difference? I've played this 3 or 4 times, I know it's solid, I don't know if the others hold up. They probably do, but we'll see. What I do like about this game is the different paths to victory, similar to Five Tribes. Want to focus on building? Cool. Want to focus on recruiting specialists? Cool. It offers some fun and interesting choices